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If you want to learn more about the Adonthell project, then you have come to the right place:
- Our FAQ tries to answer some of your questions
concerning Adonthell.
- A brief project history shows the development
up to now, together with historical screenshots.
- Last but not least, this page contains an overview
of Adonthell and information regarding its current state.
Listen to the water
that surrounds our shore -
To the wind
that blows into our face -
To the stories they tell
before all disappears in darkness
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Tomas Hterin
Fare thee well, Adonthell
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At first sight, everything looks peaceful on the island of Adonthell. But Tomas Hterin's verse has become true in a way that no one would ever have expected. Now there is an urgent need for someone to take a light into the darkness and stand where even those of greater wisdom failed.
Perhaps you are the one who will save Adonthell and bring peace back to the country. [Read more]
So far development mainly concentrates on the game engine. Since the graphic-
and data formats are not stable yet, work on Adonthell itself has not been
started. Instead we are releasing small, self-contained technology demos from
time to time, the latest being Waste's Edge, or v0.3 for
short.
Waste's Edge features:
- Top-down mapview in true colour
- NPC's that go about their own business
- Dynamic dialogue system
- An intricate plot
- Atmospheric background music
pagedesign: © Copyright 2009 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2009 The Adonthell
Team / Kai Sterker
All rights reserved
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