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If you want to learn more about the Adonthell project, then you have come to the right place:

  • Our FAQ tries to answer some of your questions concerning Adonthell.
  • A brief project history shows the development up to now, together with historical screenshots.
  • Last but not least, this page contains an overview of Adonthell and information regarding its current state.
Overview

Listen to the water
that surrounds our shore -
To the wind
that blows into our face -
To the stories they tell
before all disappears in darkness

Tomas Hterin
Fare thee well, Adonthell

At first sight, everything looks peaceful on the island of Adonthell. But Tomas Hterin's verse has become true in a way that no one would ever have expected. Now there is an urgent need for someone to take a light into the darkness and stand where even those of greater wisdom failed.
Perhaps you are the one who will save Adonthell and bring peace back to the country. [Read more]

Current Status

So far development mainly concentrates on the game engine. Since the graphic- and data formats are not stable yet, work on Adonthell itself has not been started. Instead we are releasing small, self-contained technology demos from time to time, the latest being Waste's Edge, or v0.3 for short.

Waste's Edge features:

  • Top-down mapview in true colour
  • NPC's that go about their own business
  • Dynamic dialogue system
  • An intricate plot
  • Atmospheric background music


pagedesign: © Copyright 2009 The Adonthell Team / Benjamin Walther-Franks
contents: © Copyright 2009 The Adonthell Team / Kai Sterker
All rights reserved