|
Read on to learn about Adonthell's origins and the different milestones.
The Adonthell project as it exists now was started in summer 1999 by
Alexandre Courbot, James Nash and Kai Sterker. It has its offspring in two
distinct projects that were combined after both applied for webspace here at
Linux Games.
Initially, Alex was working on a Final Fantasy style game, concentrating on a
tile based graphics engine named Genescroll. The remains of that period,
like the "famous" Island level were never released to the public,
though.
|
|
|
The Island
|
under water
|
At the same time, about 800km away, Kai was planning a game in the tradition
of Ultima VII, concentrating on an interesting plot and the underlying game
world. Obviously, the two projects were complementing each other, and so
Adonthell was born.
The first release, v0.1, was based on an improved Genescroll engine, with
the nice graphics of James, who had met Alex on a holiday in France. A few
months later, v0.2 appeared, with completely rewritten code and the music of
Joseph Toscano. Like the first release it contained no trace of gameplay
however.
|
|
|
The Forest Inn
|
A Witch's house
|
It took 18 months and several complete code rewrites to get v0.3 done. As a
result, it had a much improved graphics engine, a flexible GUI system written
by Joel Vennin and support for scripting in Python.
Thanks to all that, the Waste's Edge demo had actual gameplay, centered around a locked room mystery with over 1000 lines of dialogue written by Mike Nieforth, Josh Glover and Kai. James and Benjamin Walter-Franks provided the picturesque graphics and character animations.
|
|
|
Redwyne Inn kitchen
|
Oliver Redwyne
|
After the release of Waste's Edge in January 2002, we concentrated on
improving the code base and porting it to different platforms, including
Sun Solaris and, recently, the Sharp Zaurus. Windows and MacOS X ports are
also in the making.
At the same time, work on v0.4 and the new Dun Barethsol demo game has
started, which features yet another incarnation of the mapengine and many
other improvements and additions over the previous release.
To be continued ...
pagedesign: © Copyright 2007 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2007 The Adonthell
Team / Kai Sterker
All rights reserved
|