This section features a newslist by dates plus hosted articles and reports about events and goings-on. In addition, our Developer's Diary lets you take a look behind the scenes.

Articles
Latest News
  • Waste's Edge maintainance release in the making - Wednesday Apr 30 19:25 2008 - Kai Sterker

    Ongoing efforts to include Adonthell -- Waste's Edge into Fedora and an upcoming French translation were good opportunities to make v0.3 fit for recent compilers (GCC 4.3) and distributions (64bit).

    If you had trouble compiling Adonthell v0.3 lately, please give the CVS a shot and see if it fixes your issue. Bug reports are also welcome, so that we can work out a fix before v0.3.5 comes out.

    Fedora users can follow the progress Waste's Edge makes in becoming part of the distribution and get preliminary source RPMs too.

    In other news, long-term graphic artist Cirrus started creating new in-game art for v0.4. Welcome back! I'm sure he'd be happy about some help, though :-)

    .
  • Adonthell v0.4 alpha 2 binaries available - Saturday Mar 15 17:40 2008 - Kai Sterker

    Precompiled packages demonstrating the new map engine on MacOS X and Windows are now available for download. If you'd rather build from source on these platforms, see our Wiki for detailed installation instructions.

  • Adonthell v0.4 alpha 2 released - Monday Mar 10 21:39 2008 - Kai Sterker

    The Alpha 2 release marks an important milestone on Adonthell's road map. Its new 3D internals enable a more immersive game world, where trekking across difficult terrain may become a challenge in itself. But fear not: on the outside, Adonthell will continue to use the classic 2D look of its role models, the great console RPGs of old:

    Adonthell 0.4 Alpha 2

    That aside, the latest reinforcement to our team (hey Rian!) has helped vastly with the underlying GUI components, so that the next Alpha will hopefully be able to incorporate more pieces of already existing code, like interaction with NPCs and items. Nevertheless, more help is needed, everyone welcome!

    Download the source code now, binaries soon.

  • Adonthell Tools v0.4 alpha 1 released - Tuesday Aug 21 18:57 2007 - Kai Sterker

    The tools used to create content for the Adonthell engine are as important as the engine itself. And as with the engine, there is still a lot of work required to complete them. Nevertheless, a snapshot of the current tools package is available for download.

    Dlgedit

    Aside from the source package for GNU/Linux, *BSD and MacOS X, there is a Windows binary of dlgedit, demonstrating our aim for compatibility across platforms.

  • Adonthell v0.4 alpha 1 released - Tuesday Jul 24 22:05 2007 - Kai Sterker

    After years of slow development, Adonthell 0.4 alpha 1 marks the first milestone on our new roadmap. From now on, releases should come more frequently until the feature-set for the next demo game is complete.

    Adonthell 0.4 Alpha 1

    But enough said. Go ahead and download the source package for GNU/Linux and *BSD or ready-to-use binaries for MacOS X and Windows.

    Or check out our Wiki to find out how you can contribute to Adonthell's development.


pagedesign: © Copyright 2007 The Adonthell Team / Benjamin Walther-Franks
contents: © Copyright 2007 The Adonthell Team / Kai Sterker
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