| Regarding Races of the Adonthell world |
There are four main races in the world of Adonthell: Dwarves, Humans, Half-Elves and Elves. Each have their
own distinct styles, cultures and physical forms. This document is intended
to clarify those aspects.
An underlying concept that unites the races is that each falls in
a particular part of a spectrum of styles which range from the
concrete (Dwarves) to the abstract (Elves).
To be more specific, the styles, physical forms and societies of
each race reflects where they fall in this spectrum. Dwarves,
for instance, are very concrete and only trust what they can see
and feel. They live by the stones of the earth and are extremely
pragmatic. Their homes are very utilitarian being merely caves
which are furnished with only what is necessary to fulfil the
function of a habitat. At the other end of the spectrum are
Elves, who are almost totally idealistic and theoretical. Elves
live in a realm where magic is controllable and knowledge,
particularly theoretical knowledge, is highly prized. Their
homes are light, airy things filled with decoration and objects
that have little, if anything, to do with practical purposes.
The following are breakdowns of each race, keeping this principle
in mind:
Physical appearance: Short and sturdy, Dwarves
have a large reserve of physical strength, if very little agility or
speed. They are able to work for periods which would exhaust members of
other races and are highly resistant to physical disorders. It
is difficult to poison a dwarf, as its body will reject most
foreign elements. Dwarves have dark hair, at the lightest being
a dark brown. All adult males have beards, which is considered a
sign of completing the rite of passage. Immature males are not
permitted to grow beards until they have been declared adult by
their peers. Females and males wear much the same garments and
have similar physiques, although it is not difficult to tell them
apart.
Architecture: There is little in the line of architecture
in Dwarf culture. Every dwelling, public place, mine or other
structure is simply part of the caves dug in the course of their
mining, simply furnished to the needs of the individual space.
For public places, Dwarves simply choose larger caves than
domiciles, but otherwise the only difference between the two is
the furnishings supplied.
Culture: Dwarven culture is based on work and practicality.
Every member of adult society works in the mines, male and female
alike. Mine work involves more than simply mining, of course,
extending to such tasks as melting, refining and producing
expertly crafted items ranging from highly durable armour to
practical items such as cutlery and tools. No preference is
given to gender, save that when females marry their duties expand
to include food preparation for workers of both genders.
Children and adolescents spend their time learning about the task
ahead of them, including the rite of passage, a mock combat which
marks the division between childhood and adult life. Dwarves are
almost obsessively practical, but they do have emotion as well.
Dwarven arguments can last for many years, and sometimes feuds
can lead to violence. Dwarves are superb hand-to-hand fighters
owing to their strength and toughness, although they distrust
ranged weapons such as arrows and they despise magic. Dwarves
dislike anyone who does not think practically, and so reserve
most of their dislike for the Elves, who are their polar
opposites. They will trade with Elves, though, because Elves pay
well and it is practical, but they will not socialise with them
willingly. Over the centuries since the war, the Dwarves have
been becoming more and more marginalized as they move further
from settlements of what they consider intolerably lazy Humans
and Half-Elves.
An important side note is that among the races that one may find
in this world, the Dwarves are the only one who place a critical
importance on the rite of passage, a ceremony which marks the
transition from child to adult. With its roots in a past distant
even for Dwarves, this ceremony involves a mock combat which
demonstrates the responsibility, courage, strength and respect
for tradition of the youth who wishes to join the larger society.
The rite of passage is a clear dividing line between the world of
youth, which is comprised almost entirely of training and a
certain amount of leisure, and the world of adulthood, when the
aspirant will finally be able to use the skills he or she has
learned over the past number of years. The ability to make use
of innate talents and learned skills in a practical way is very
much ingrained in the Dwarven mind, so there is understandably
much eagerness on the part of youth to pass the rite and join the
workers in the mines and refineries.
Physical Appearance: Most people should know what a
human looks like. No need to deal with that here.
Architecture: As above, human architecture is well
known. Very much like any human architecture appropriate to the level of
technology.
Culture: In the world of Adonthell, humans are in an
interesting position with respect to the other races. They represent a
balance between the concrete and the abstract, but they lean more
to the concrete. Humans aspire to lofty goals such as heroism
and saintliness, but are almost always distracted by greed or
other more base instincts. Humans are the dominant species in
the world but as this is a result of their rapid breeding and
acquisitive culture they do not harbour enmity for the other
races. In fact, Humans look to Elves as near-deities,
considering them the ultimate in beauty and intelligence. Humans
consider Elves to be the best source for learning, art and law-
making, whereas they appreciate the diligence and craftsmanship
of the Dwarves. Objects created by either race are rare and
highly prized in human culture and fetch high prices when sold.
In large part humans do not realize that a plight exists for the
other races, not realizing the numbers of the Dwarves in general
nor the slow dwindling of the Elves. Rather humanity simply
views itself as living in a golden age of receiving the benefit
of living with such commendable neighbours. They do not realize
that they are pushing both to extinction and desperation, and few
beside historians remember the atrocities committed in the time
of war.
It should be noted that the humans are by no means saints, but
are characterised by a great deal of self-deception. Most humans
view themselves as good people, and individually many of them
are. But as a group, humans are characterised by the greed with
which they conduct themselves in the world. Humans have, when
confronted by knowledge or items that they desire, usually taken
what they wanted and justified their actions by rationalising the
"golden age" that they live in. It should be noted that this is
a "golden age" for humans only, and only as a result of the
losses of the other three races. The Dwarves having to move
further and further from their trade routes, the Elves having
their necessary solitude taken away and the exploitation of the
Half-Elves all contribute to what the average human believes to
be prosperity thanks to generous neighbours. In almost all cases
humans will get what they want, if not by fair means than foul,
and justify the results to themselves and their comrades. If an
item or piece of knowledge cannot be bought fairly, humans will
often undertake "adventures" to effectively steal what they
desire under the rationalisation that it is a test of courage to
do so. There is no consideration of the other race in such
actions, nor is there when humans, seeing the wonders created by
Elven magic, develop by means of alchemy copies of the creative
works of the fine magicians. In this way, humans even manage to
take creativity away from the Elves, a hard thing for Elves to
accept. But humans think of this as ingenuity, not simply
copying, and once again congratulate themselves on the wondrous
times in which they live.
Humans are not evil. But they are dangerous.
Physical Appearance: Half-Elves are somewhat taller than
typical humans and share a little of their strength and adaptability, but their
beauty is much more of an Elven nature. They are quick and graceful, although
not dramatically greater in these respects than a well-trained human. Their
features are somewhat finer than humans and their hair colour more vibrant,
tending toward fiery reds or intense blonde.
The similarity of Half-Elves to both Elves and Humans is the
great mystery of the race. It is tempting to believe that they
are simply the result of interbreeding between Elves and Humans,
but there are no known cases of romantic interaction between
members of the two races, much less sexual ones. Further, Half-
Elves breed true with their own kind and do not produce children
when paired with either Elves or Humans. So it is speculated
that somewhere in the distant past, the Half-Elves were
deliberately created by some unknown power. Who this power was,
and when it was done, remain a mystery save for the fact that the
creation of the Half-Elves must have been in the extremely
distant past, as even the oldest Elven records contain no clues
as to their origin.
Architecture: The homes of urban Half-Elves are usually
built by
humans, although they prefer to have green space about them. Such
homes are usually filled with ornamental items, of Elven
manufacture if possible, although often Half-Elves will make
their own imitations of existing Elven art. Half-Elves who live
in open spaces will tend to live in very naturalistic homes,
often thatched and surrounded by gardens.
Culture: Like Humans, Half-Elves represent a combination of
practicality and the abstract, this time falling on the side of
the abstract. In an urban setting, this manifests as a strong
ability for the arts. While Half-Elven art is not of the
incredibly high quality of Elven art, it is very good in its own
right, and Half-Elven copies of Elven works are nearly as highly
prized as Elven works. Meanwhile, rural Half-Elves focus their
attention into a strong connection with the natural world, often
living as foresters or rangers. Conservation of the natural
world is one of the rural Half-Elves' greatest ideals, and as
such they view Humans as a direct threat and make great efforts
to limit the damage done by human habitation and hunting. In the
cities, Half-Elves are in a much different situation. Not seeing
the direct threat of the Humans, they merely view them with some
distaste, preferring instead to be as near to the Elves as
possible. However due to the human "taint" they contain, they
are never fully accepted by Elven society and are relegated to
positions of servitude, acting as assistants to artisans or
researchers and servants in large Elven homes. Often, though,
young Half-Elves express rebellion against this arrangement by
leaning toward Human society instead, with mixed results. Young
humans assume that since Half-Elves are slighter and more
beautiful than humans they are also more fragile, and that since
they are swifter and more agile than humans, they cannot be fully
trusted and must have a thieving instinct somewhere within.
These incorrect assumptions cause much mistrust between the
races, although humans tend to find the Half-Elves irresistible
in many ways, leading to such ills as a thriving prostitution
trade. Within the cities, it may be safely said that Half-Elves
suffer greatly for being caught between two worlds, while outside
of settlements they are among the more well-balanced races who
are at home in the world as it is.
Physical Appearance: Elves tend to be quite tall,
occasionally as tall as 6'6" or more. Their bodies are light and very
flexible, but resilient as a willow. Their bones are quite resistant to
breakage and their muscles are quite flexible. Elves of both
genders tend to grow their hair long and with quite vibrant
colours, sometimes augmented by various dyes. To Human eyes,
Elves are the ultimate in physical beauty, and as such are
considered untouchable.
Architecture: Elven architecture tends toward open, high
buildings with many windows and high ceilings. Elves love the
sky and as such build as high as possible, erecting towers and
terraces in an effort to gain as unrestricted a view of the sky
as possible. The interior of an Elven building is open and
filled with light due to the proliferation of large windows which
are kept open as much as possible. All buildings are generously
decorated with objects d'art and other decorations, sometimes
giving the impression of a lavish museum or a studio to what may
in reality be a library or a home.
Culture: Elven culture is centered around knowledge.
Intelligence and artistic ability are highly prized, as are the
applications of same. Magic is considered the highest aspiration
of the mind and is a popular field of study, although other
fields such as law, medicine, sciences, art, literature and many
others are also in great demand. The irony of the fact that this
makes them idolised in the eyes of the very Humans who threaten
their existence is not lost on the Elves, who consider the Humans
to be dull-witted breeders who they would push back were it not
for the fact that memories of the time of war were so fresh in
their minds. So the Elves continue about their business, making
laws and strategizing for their survival while human tide washes
around them, stopping now and then to give a wry smile at the
fate which prevents them from hating their rather limited
neighbours. Generally, the lives of the remaining elves are
comfortable, particularly in Cirdanth, as it is quite simple for
Elves to amass large amounts of money from humans eager for their
favour. But there is still an element of doubt as to their future
as the Elves go about their daily lives of researching,
practising magic and creating things of beauty.
A final note on elves is the large part creativity plays in the
life of every Elf. Elves are creative creatures by nature and
the act of creation, especially the creation of beauty, is as
necessary as breath. As a result art is a central part of
everything an Elf does, touching not only the fine works which
are present in every Elven building, but to ordinary life and the
workings of magic as well. The creation of new expression each
time a task is done is so ingrained that the act of simple
copying is not only an insult, but deeply hurtful as well. This
fact is at the root of one particularly painful part of
Elven/Human relations, as the Humans have made use of their
technology in the form of alchemy to copy the magics of the
Elves. It cannot be understated the damaging effect this has had
upon those Elves who must by necessity deal with Humans regularly
and witness what to them is a cheap imitation of real magic. But
they say nothing, for in the face of the childish pride of the
Humans at being able to imitate true Elven magic there is little
that could be said. After their long history together, the Elves
have long since realized that there is nothing that could be
done. When Humans decide they want a thing, there is little that
Elves may do to stop them. Even if it hurts.
pagedesign: © Copyright 2007 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2007 The Adonthell
Team / Kai Sterker
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