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Development of Adonthell might not be the fastest, but as the
project history shows, there
has been quite some progress over the years. Reason enough to show
in retrospect how things evolved.
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Before there was Adonthell, there was Genescroll. A tilebased, two-layered
engine with additional sky layer. First using svgalib, then
ggi as graphic library.
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Genescroll changes name and look, but the underlying technology remains
pretty much the same. The first release to the public. Possibly the most
succesful in attracting programmers, musicians and writers.
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Switching from ggi to SDL and from C to C++ is a first step
towards good, modular design. This release further adds an intro
and cool music to otherwise unchanged "gameplay".
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pagedesign: © Copyright 2007 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2007 The Adonthell
Team / Kai Sterker
All rights reserved
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