|
Adonthell 0.4 Alpha 2: [Source Code] [MacOS X] [Win32]
This version of Adonthell is mainly for interested developers and artists, but feel free to give it a try. Let us know if you run into problems or want to offer help. Visit the Adonthell Wiki to learn more about the Adonthell project and ongoing development.
These are source package for the Adonthell engine and accompanying tools, ready to compile on GNU/Linux, MacOS X and other systems that provide the GNU toolchain (like Windows using MinGW and MSYS).
adonthell-0.4.0-alpha-2.tar.gz [1.4M] new
This is the Adonthell game engine, including a number of test scripts and programs in the test/ directory -- most notably worldtest, a demonstration of the 0.4 map engine.
For compile instructions refer to the included INSTALL file or the Getting Started guide on our Wiki.
adonthell-tools-0.4.0-alpha-1.tar.gz [726K]
This is the Adonthell tools package. For now, the only tool advanced enough to actually use is dlgedit, but more will follow as the Adonthell game engine matures.
To compile this package you will have to install the Adonthell engine above and GTK+ >= 2.6.0.
worldtest-0.4.0-alpha-2-osx-ppc.dmg [919K] new
This is a binary package of worldtest, an early preview of the 0.4 map engine for MacOS X 10.4 and 10.5. Although it is no Universal Binary, it runs on both PPC and Intel Macs.
See the included README.txt and PLAYING.txt for more information.
worldtest-0.4.0-alpha-2-win32.zip [4.1M] new
This is a binary package of worldtest, an early preview of the 0.4 map engine for Windows 2000, XP and possibly Vista.
See the included README.txt and PLAYING.txt for more information.
dlgedit-0.4.0-alpha-1-win32.zip [3.0M]
This is a binary package of dlgedit. It requires the GTK+ Runtime Environment, version 2.6.0 or later.
pagedesign: © Copyright 2007 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2007 The Adonthell
Team / Kai Sterker
All rights reserved
|