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News: The documentation in this section (and more) can now be found at our documentation Wiki, so that you can help to make it even better. From time to time, the PDF files below will be updated from the Wiki and represent a common agreement.
For Programmers
- API Documentation - [Browse | Download] updated
This is the source code documentation for v0.4 of the Adonthell engine.
- Engine Architecture - [Wiki | PDF]
A supplement to the API, with description of basic design principles of the engine and its many modules.
For Game Designers
- Scripting Guide - [Wiki | [PDF]
Describes how the Python scripts that turn the engine into a RPG have to look. In early development.
- Role Playing System - [Wiki | [PDF]
A first draft of the rules used by Adonthell. Contains information about characters and combat.
For Artists
- Designer's Reference - [Wiki | [PDF]
This document is mainly meant for graphic artists. It's in a very early state and not very complete at present. However, it will be expanded with guidelines, specifications and tips for making graphics and will so become the handbook for new (and old) artists.
For Writers
- Plot Design Guidelines - [Wiki | PDF]
Various suggestions, hints and rules concerning the creation and documentation of Adonthell's plot. A must-read for writers and game designers.
- Dlgedit Manual - [Wiki | [PDF]
The User's Guide to the Adonthell Dialogue Editor, the tool for creating conversations between the player and NPC's. Also contains a tutorial and dialogue style guide.
- Adonthell Library - [Wiki | [PDF]
The consists of essays, short stories and legends that cover various aspects of the Adonthell game world.
The LaTeX sources to these documents are available via CVS. The API doc is included in the game engine source code and can be recreated with
Doxygen.
pagedesign: © Copyright 2009 The Adonthell Team / Benjamin
Walther-Franks contents: © Copyright 2009 The Adonthell
Team / Kai Sterker
All rights reserved
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