Quest Events [1] Overview Quest events are triggered whenever a part of a quest is completed. They can be used to update state of gameworld and individual NPCs (i.e. switch dialogues). [2] Dependencies none [3] Requirements * id of quest (part) is used to trigger events * special event manager optimized for storing quest event listeners * event triggered both when quest is started and completed [4] References * Event Module (--> Engine Architecture Documentation) * Quests and Logs (--> Engine Architecture Documentation)