Contributing

If you would like to help with development without becoming too entangled with Adonthell then read on. Below are examples of things to do, but the list is far from being complete. If you are unsure whether your work will be useful simply drop a mail to the respective mailing list or to adonthell-project at linuxgames.com. You should do the same before sending large (i.e. > 500K) attachments.

Please use open formats for you submissions. Graphics should be in png or tiff format (jpeg if no lossless compression is required). Writing should be ASCII text (HTML or PDF if you want special formatting). Where this makes sense, you may compress things with tgz, gzip, bzip2 or zip.

  • Binary Packages / Ports

    We try to make Adonthell as portable as possible. With a little effort it should compile under different UNIX flavours and, with the right compiler, possibly under Win32 as well. If you give it a try and succeed, we're happy to add these packages (or links to them) to our site.
     
  • Patches

    Not much to say here. If you made improvements to the code, please send them to the adonthell-devel mailing list. Unless the changes are very small, please send them as diff to the recent CVS code, either by using the diff command (diff -Naur <old> <new>) or a tool like makepatch.
     
  • Translations

    Recent releases of Adonthell come with national language support (NLS). So if you want to see our games speaking your language, you could provide the necessary translation. We use GNU gettext to provide the different locales, so you might want to have a look at that first. But no worries, we can help you with all technical issues if you want.
     
  • Artwork

    Artwork is needed everywhere, as it does a lot to model Adonthellīs background. If you would like to see your sketches or paintings in the Art Gallery or a hypothetic user's manual, send them to the adonthell-artwork list. They even might make it into the final game!
     
  • In-game Graphics

    Creating all the graphics for the game is a large amount of work, and any help we get is welcome. Playing the demo should give you an impression of what graphics are needed. Unfortunately making these graphics isnīt that easy, since there are a lot of guidelines and rules to be followed. Check these out in the Designer's documentation, you get the hang of it pretty quickly. Remember that we always need ingame graphics, and anything you do that fits in will also be featured in the game! Submit your work to the adonthell-artwork mailing list.
     
  • Writing

    We're not only making a role playing game, we are also trying to create a whole world around Adonthell. The first fruits of this plan are available in the library, and others made it into the demo. If that inspired some Adonthell related writing of your own, send it to Kai for inclusion in the library. We are also happy to recieve ideas and suggestions for the plot and subquests.
     


pagedesign: © Copyright 2007 The Adonthell Team / Benjamin Walther-Franks
contents: © Copyright 2007 The Adonthell Team / Kai Sterker
All rights reserved